/* Program CIRCLE_6.C
**
** Draws circle travleing along a line.
** Illustrates use of structures.
**
** Needs work in calculating angles of reflection.
**
** P. H. Anderson, 21 Nov, 94
*/
#include <stdio.h>
#include <graphics.h>
#include <conio.h>
#include <math.h>
#define PI 3.14159
struct Line
{
int x;
int y;
float angle;
};
struct Line draw_circles_along_line(struct Line *line);
void glock(void);
void main(void)
{
int driver, mode, n;
struct Line line, new_line;
line.x = 0; line.y=250; line.angle=0.0;
driver = DETECT; /* autotect*/
mode = 0;
initgraph(&driver, &mode, "c:\\turboc");
line.x = 50; line.y=250; line.angle=30.0;
while(1)
{
new_line = draw_circles_along_line(&line);
glock();
line = new_line;
}
restorecrtmode(); /* restores the screen to the original screen */
}
struct Line draw_circles_along_line(struct Line *line)
{
int n;
float distance = 2.0, r=25, x, y;
struct Line new_line;
for (n=0;;n++)
{
x = (*line).x + distance * n * cos(PI/180.0 * (*line).angle);
y = (*line).y - distance * n * sin(PI/180.0 * (*line).angle);
if(x<25)
{
new_line.angle = 180.0 - 2.0 * (*line).angle;;
new_line.x = x+1;
new_line.y = y;
return(new_line);
}
if(x>650)
{
new_line.angle = -180.0 + 2.0 * (*line).angle;
new_line.x = x-1;
new_line.y = y;
return(new_line);
}
if (y<25)
{
new_line.angle = - (*line).angle;
new_line.x = x;
new_line.y = y+1;
return(new_line);
}
if (y>450)
{
new_line.angle = - (*line).angle;;
new_line.x = x;
new_line.y = y-1;
return(new_line);
}
setcolor(BLUE);
circle(x, y, r);
/*
setfillstyle(1, RED);
floodfill(x, y, BLUE);
*/
delay(1);
/*
setfillstyle(1, BLACK);
floodfill(x, y, BLUE);
*/
setcolor(BLACK);
circle(x, y, r);
}
}
void glock(void) /* wierd sound */
{
int n;
for (n=0; n<50; n++)
{
sound(440+n);
delay(1);
}
nosound();
}